We’ve got a big update to crit itemization with the hope of creating a much more open ecosystem of crit items players are excited to buy. E - MOUNTING DREAD CRIT THRESHOLD: 15-65% target max health, scaling with crit chance ⇒ 25-75% target max health, scaling with crit chance.W - SPIRIT CLEAVE COOLDOWN: 16~6 seconds, scaling with bonus attack speed ⇒ 14~6 seconds, scaling with bonus attack speed. PASSIVE - WAY OF THE WANDERER SHIELD: 100-575 ⇒ 125-600.Critically (heh), they don't have direct replacements to shift to. The wind bros lost a lot of survivability with Shieldbow's downshift from Mythic to Legendary, while Kindred lost a lot of damage with Kraken Slayer's. Simply the mechanics to hit back and forth, the EVO that doesn't really seem to add much to it and the fact that you need to get the damage reduction skill as EVO skill makes it by far less viable than the other weapons in Survivor.io! I got some messages of people that say you can make it work, which is true, but why making a lot of effort in moving around when you can pick one of the above weapons that are simply a lot easier to use and bring more bang to the table?! Astral Forge Effect: 15% ATK Bonus but I relly don't recommend running it at that stage anymore so putting the extra invest in is nothing I recommend.While we're planning on comprehensive balance followup in 13.11, we're giving some quick buffs to the biggest losers of 13.10's item changes now. in vertical chapters, I'd rank it A Tier as it is great but the world is not only vertical chapters in survivor.io + the fact that the overall damage output is significantly lower than the higher-ranked weapons made me rank it here. There are several things to keep in mind with the Katana and I want to explain my ranking here.
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